Blood & Iron : Winter Expansion 2024 Patch Notes

20 days ago

Blood & Iron, the KARDS Winter Expansion, arrived on November 28th, 2024, and stormed the battlefield with thrilling new cards and features. 

This expansion dives deep into the heart of armored warfare, putting heavy tanks and intense unit-to-unit combat in the spotlight. Blood & Iron unlocks exciting new strategies with the introduction of the Shock mechanic, while also elevating the existing Fight mechanic to new heights. The expansion arrives additionally with card  balance changes, and selected cards returning from the reserve pool to active duty. 

Let’s dig into the details!

New Features and Improvements

Blood & Iron Main Features

  • 87 brand new collectible cards have been added to the game. 15 cards for each major nation and 3 cards for each ally nation.

  • The new card ability “Shock” has been added.

👉 Read more about the release and its thrilling new mechanics

Card Balance Changes

  • 12 existing cards have been updated and their balance adjusted. 

  • This balance change is additional to the new cards from Blood & Iron and ensures a continued great experience in KARDS with a well-counted, fresh and diverse card pool.

👉 Read more about these latest card balance changes

Reserve Pool Rotation

  • Alongside the Blood & Iron expansion and card balance changes, we also have 20 cards return to active duty from the reserve pool while 107 cards are retired into the reserve pool. 

  • Some of the returning cards have been changed to perfectly fit the Blood & Iron expansion theme.

  • The Reserve pool of cards supports a balanced and dynamic experience for all our players over a long period of time. With the reserve pool we avoid issues such as power creep and inaccessibility for newer players, which can develop into significant problems without a card rotation.

👉 Read more about the latest Reserve Pool Rotation


In addition to Blood & Iron’ new cards, new features and improvements, we also have continued our war on bugs! 

BUG FIXES

Battle

  • Adding an unrevealed Covert unit triggered the abilities of some cards unintentionally. Fixed.

  • TYPE 98 Ke-Ni gets +1 attack buff after another unit's attack was cancelled by MERCHANT NAVY. Fixed.

  • After using CO-BELLIGERENTS on an empty deck, the card is not shown in the deck. Fixed.

  • Promotion and Zhukov can draw covert units, but they don't get the buff on deployments nor do they show the buff texts. Fixed.

  • The operation cost was not reset correctly when a unit was retreated by a countermeasure. Fixed.

  • Covert units were not affected correctly by SNOWSTORM once revealed. Fixed. 

  • M4 SHERMAN PL's ability was not triggered when the unit first returned to hand by a countermeasure and then redeployed back into battle. Fixed.

  • Deploying covert units did not remove the A6M2-21 ZERO's ability. Fixed.

  • If GRUMMAN GOOSE gets destroyed after being revealed and the enemy HQ was attacked that turn, then a card was not drawn. Fixed.

  • The deployment ability of the A-20 HAVOC becomes permanent after HIT THE DROP POINT gets triggered. Fixed.

  • The "Intel" icon is not shown on the salvaged copy of the unit in the enemy hand after DEPOT RAID is used. Fixed.

  • After ENTRENCHED was used,  the ROYAL WEST KENTS ability was not triggered. Fixed.

  • In some rare cases, a unit ability icon (e.g. smokescreen) was still present after the unit had been moved even though that icon should have been removed. Fixed.

UI/UX

  • Long deck names are not displayed correctly. Fixed.

  • The "Choose one card" selection sometimes got stuck after reconnecting to a disconnected game. Fixed.

  • The widget of the card is switched from gold to non-gold after recycling the gold card. Fixed.

Various

  • Several small bugs in the tutorials have been fixed.

  • Several minor bugs on localized card texts have been fixed.